Returning Zork

Matt Webb mentioned Zork in a recent post:

Back in the day, text adventures were games with a natural language interface.

Zork (1977) was the first well-known one.

This surfaced a long-forgetten memory from when I was a teenager, likely about 17: I had read about Zork, and desperately wanted to try it out on my computer. I bought a copy from a computer shop—it was in Oakville, Ontario, if memory serves—and installed it on my Commodore 64. 

Then I played it for awhile, wasn’t impressed, and packed it up and returned it (for some reason this was allowed).

The memory remains because I remember my father being quite angry at me for doing this: he thought the idea of buying something, using it and then returning it was fundamentally dishonest.

To this day, as Lisa will attest, that’s a deeply-imprinted value of mine, and it’s rare if ever that I’ll return something to a store simply because I didn’t like it.

Peter Rukavina

Add new comment

Plain text

  • Allowed HTML tags: <b> <i> <em> <strong> <blockquote> <code> <ul> <ol> <li>
  • Lines and paragraphs break automatically.

About This Blog

Photo of Peter RukavinaI am . I am a writer, letterpress printer, and a curious person.

To learn more about me, read my /now, look at my bio, listen to audio I’ve posted, read presentations and speeches I’ve written, see things I’ve favourited elsewhere, or get in touch (peter@rukavina.net is the quickest way).

I have been writing here since May 1999: you can explore the 25+ years of blog posts in the archive.

You can subscribe to an RSS feed of posts, an RSS feed of comments, an RSS feed of favourites elsewhere, or a podcast RSS feed that just contains audio posts. You can also receive a daily digests of posts by email. I also publish an OPML blogroll.

InstagramYouTubeVimeoORCIDOpenStreetMapInternet ArchivePEI.artDrupalGithub.